AI Insights · Timothy · July 2022
Top 5 Dance Games in the US for Q2 2022
An analysis of the top 5 dance games in the United States for Q2 2022, featuring trends in downloads, revenue, and active users on a unified platform.
In the second quarter of 2022, the performance of the top five dance games in the United States showed a variety of trends in downloads, revenue, and active users. Data sourced from Sensor Tower reveals insightful patterns.
Pole Star! experienced fluctuating weekly downloads, starting at roughly 28K in late March and descending to around 7.7K by the end of June. The game's weekly active users saw a similar trend, beginning at about 52.3K and decreasing to approximately 34.2K over the same period.
Just Dance Now by Ubisoft maintained a relatively consistent weekly revenue, averaging between $11K and $14K. Weekly downloads for the app showed an upward trend, peaking at around 14.8K in the final week of June. The number of weekly active users also increased steadily, rising from about 16.6K in late March to close to 21.6K at the end of June.
Dance Clash: Ballet vs Hip Hop from Coco Play had modest weekly revenue, with notable spikes of around $919 in mid-April. The game’s weekly downloads grew from approximately 8K in late March to 10.6K by mid-June. Active users followed a positive trend, increasing from 14.5K to 17K towards the end of the quarter.
My Town - Dance School Stories showed a sharp rise in weekly downloads early in the quarter, peaking at 29.2K in mid-April before stabilizing around 7K by the end of June. Weekly active users remained fairly stable, hovering around 18K throughout the quarter. Weekly revenue remained minimal, with occasional peaks up to $12.
Cheerleader Run 3D saw a steady number of weekly downloads, ranging from approximately 6.3K to 8.1K. Active users remained consistent, starting at about 26.7K and ending at roughly 24.6K by the end of June.
For more insights into mobile app performance across various categories, visit Sensor Tower.